“There’s no way to stop creativity unless you kill the people who have it. Creators will change jobs, defy the government, move to other countries, and do whatever they need to let the creativity out.”
This blog started during a particularly low part during my career, when our company was floundering badly, and I wasn’t being listened to or respected. In fact, I was being downright abused, and sometimes wish instead of continuing with blogging, I would have just gone to look for another job, back before the financial crisis. But I don’t deny that a particular appeal to the medium was as a creative outlet. I think this point is particularly salient:
I’ve noticed that creativity so often springs from hardship or pain that I wonder if it’s a precondition. That would make sense from an evolution perspective. Humans don’t need to come up with new ideas when everything is running smoothly. We need creativity when we’re threatened and all of the usual defenses are deemed inadequate. In other words, the best way to generate creativity is to induce hardship on humans, which would be unethical. Conversely, the best way to reduce creativity is to – wait for it – make things nice and comfortable for creative people. In other words, any ethical attempt to encourage creativity will have the unintended effect of killing it. Happy creators are not productive.
I think he’s onto something here. When I think back, I’ve come up with some of my best ideas during times of extreme hardship. Interestingly, unemployment seems to stoke my game development itch. The last time I didn’t have a job or a prospect I wrote a pretty large chunk of an online text adventure game (which were still popular back then). Once I got a job, and felt “safe” it just kind of died. This bout of joblessness, I have all kinds of crazy game ideas popping into my head. My best work at my previous employer was when new leadership who listened to us took over, and it we all went from apathy into “save the company” mode. Things were very crazy and uncertain, and I was constantly worried about my job, but I did some of my best work for that company in those couple of years.
At least from my experience, Scott Adams was right. Adversity definitely seems to be what gets me thinking.
